All guides

How to Kill the Big Zombies in Zombie Gunship

Quick n Dirty answer

Big zombies are slow but tough. Pick them off early with the 40mm or 105mm before they reach the bunker, never the 25mm alone, and never the howitzer if a civilian is in the splash.

Zombie Gunship has two zombie shapes that matter: the small shamblers that move fast and die easy, and the big ones that crawl slow and soak fire. The shamblers handle themselves once your 25mm is tuned. The big ones are what end runs, because every second they spend crawling is another second they are still alive when they reach the bunker.

Spot them early

Big zombies show up on thermal as a larger, slower glow that does not break stride. They tend to spawn around the edges of the map and head straight for the bunker on a predictable line. Find them on your first pan of the screen between waves, not when they are already at the gate.

Pick the right barrel

  • The 25mm alone will not finish them in time. It can chip, but a big zombie sustaining 25mm fire still reaches the bunker. Use the 25mm only to stack damage while you wait for a heavier shell to reload.
  • 40mm Bofors. Solid answer when civilians are anywhere nearby. Multiple shots, but each one bites hard and the footprint is tight enough to stay safe.
  • 105mm Howitzer. One clean shot solves the problem if and only if the splash is clean. On a map like Pleasant Acres, where civilians are dense, the 105mm on a big zombie is risky; on emptier stretches it is the cheapest kill you can buy.

The full matchup logic is in the cannon guide.

Engage early, not late

The mistake is letting a big zombie crawl half the map untouched while you chase shamblers in the foreground. The big ones are the slowest threat and the most expensive miss. Tag them with the 40mm the moment they appear, even if it means letting some trash get one step closer.

Bomb Buddy as insurance, not a plan

If a big zombie does reach the gate, Bomb Buddy can save the run, once. It is worth carrying on hard maps; it is not worth playing as if it is always there. The upgrade guide covers when to spend the coins.

The one mistake to avoid

Saving the heavy shells for a screen-clear that never comes while a big zombie crawls to the gate untouched. Priority targets get heavy fire first, every time.

What’s next

Big zombies handled? Sharpen the trigger near survivors with the civilian discipline guide.

Next mission